EP18 – Knocking in the Windmill

With a greater understanding of the amulet that Ghost Slinger has been carrying the party moves north out of the woods. They come upon a series of farm houses that are seemingly housed by just the nicest families. And everyone wants the travelers to stay the night in their home. They get a warning when Continue Reading

EP17 – Zabuza’s Motives

Our heroes have some thing that they haven’t had very much of in their travels so far, Time. They gather their gear and some information about the state of things before the head back out on the road. The mysterious message Merlin received comes to his mind again, but wait there’s someone waiting for them Continue Reading

EP16 – Back to Brentwood

Still somewhat confused by what’s going on that’s causing the animals of the woods to be aggressive, the party finishes their journey to Brentwood where they are planning to grab supplies and head out on a far more difficult trip to Scale Ridge. But maybe they have a new ally for the trip.

EP15 – Blink Dogs

After being run out of Wight our heroes are on the road again with little sleep under their belts and a long way to Brentwood. It will take them a couple of days travel to get back to the safety Brentwood. They keep a eye on the road behind them as they move, hoping to Continue Reading

EP14 – No Sleep Tonight

In Wight every night carries with it a certain sense of unease but tonight is different. The gang is just starting to realize something is really amiss when a knock comes at the door. Who could that be?

Ep 13 – Dangerous Reward

A longer episode this time. Our heroes are headed to Wight to get their promised reward for disposing of the Boss Goblin. But what’s this… Merlin receives an arcane message? Some unknown person is in danger. Evil in Wight. Danger could be around any corner. Sounds to me like a quest is about to begin, Continue Reading

EP12 – When Adventurers Attack

Our hearty adventurers head out into the foothills of the Itso mountains in search of the Boss Goblin who is terrorizing the town of Wight. Then the record skips as the recording software dropped a beat. Next thing we know the party is in some Goblin caves doing what adventurers do best. Zagzam and a Continue Reading

EP10.5 – Dreams of the Feywild

This week our hero’s aren’t all here. Merlin is away which is convenient because Ghost Slinger and Asharis get transported through their dreams into the Feywild by a shining unicorn. He takes them on a quick tour of the land of Fey. What could go wrong?

EP8 – Orvil and Lord Wight

Our heroes have had enough fun wandering around underground so when they find their way into a wine cellar they decide to climb up a ladder into Cask Hall Tavern. Above ground again the party heads for Wight Manor. Time to see what’s up with this Lord Wight. Hint: He’s not what they expect.